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<div class="title">CelShading.cpp</div>  </div>
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<a href="_cel_shading_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_cel_shading_8h.html">CelShading.h</a>&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &lt;osg/Texture2D&gt;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &lt;osgDB/ReadFile&gt;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &lt;osg/LineWidth&gt;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;osg/Material&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &lt;osg/Program&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;osg/Shader&gt;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;osg/PolygonOffset&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &quot;osg/TexEnv&quot;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &quot;osg/PolygonMode&quot;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;osg/CullFace&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">namespace </span>brtr{</div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html">   22</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classbrtr_1_1_cel_shading_technique.html">CelShadingTechnique</a> : <span class="keyword">public</span> osgFX::Technique {</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a4c77c4f488907999068edd4d9b83aa4f">   24</a></span>&#160;        <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a4c77c4f488907999068edd4d9b83aa4f">CelShadingTechnique</a>(osg::Material* material, osg::LineWidth *lineWidth, <span class="keywordtype">bool</span> secondPass, std::string vertSource)</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;            : Technique(), </div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;            <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>(material),</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;            <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a2b943ddfe4db5a92b959217a8321584f">_lineWidth</a>(lineWidth),</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;            <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a096109e6280cd43bb55762509a3e9f0c">_secondPass</a>(secondPass),</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;            <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a52a36916162a24d0ddd66d371fa04057">_vertSource</a>(vertSource){}</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a7b44016e8ed4bc9c2c129b93de2f1f45">   33</a></span>&#160;        <span class="keywordtype">void</span> <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a7b44016e8ed4bc9c2c129b93de2f1f45">define_passes</a>() {</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;            <span class="comment">// implement pass #1 (solid surfaces)</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;                {</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;                    osg::ref_ptr&lt;osg::Shader&gt; toonFrag = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/celShader.frag&quot;</span>);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;                    osg::ref_ptr&lt;osg::Shader&gt; toonVert = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/&quot;</span> +  <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a52a36916162a24d0ddd66d371fa04057">_vertSource</a>);</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;                    osg::ref_ptr&lt;osg::Program&gt; celShadingProgram = <span class="keyword">new</span> osg::Program;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;                    celShadingProgram-&gt;addShader(toonFrag);</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;                    celShadingProgram-&gt;addShader(toonVert);</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;                    osg::ref_ptr&lt;osg::StateSet&gt; ss = <span class="keyword">new</span> osg::StateSet;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;                    ss-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;toonTex&quot;</span>, 1));</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;                    ss-&gt;setAttributeAndModes(celShadingProgram, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;                    ss-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">true</span>));</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;                    ss-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;zAnimation&quot;</span>, <span class="keyword">false</span>));</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;                    ss-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;xAnimation&quot;</span>, <span class="keyword">false</span>));</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;                    ss-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;yAnimation&quot;</span>, <span class="keyword">false</span>));</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;                    addPass(ss);</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;                }</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;            <span class="comment">// implement pass #2 (outlines) copy/paste from osgFX::Cartoon </span></div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            <span class="keywordflow">if</span>(<a class="code" href="classbrtr_1_1_cel_shading_technique.html#a096109e6280cd43bb55762509a3e9f0c">_secondPass</a>){</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;                osg::ref_ptr&lt;osg::StateSet&gt; ss = <span class="keyword">new</span> osg::StateSet;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;                osg::ref_ptr&lt;osg::PolygonMode&gt; polymode = <span class="keyword">new</span> osg::PolygonMode;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;                polymode-&gt;setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;                ss-&gt;setAttributeAndModes(polymode.get(), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;                osg::ref_ptr&lt;osg::CullFace&gt; cf = <span class="keyword">new</span> osg::CullFace;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;                cf-&gt;setMode(osg::CullFace::FRONT);</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;                ss-&gt;setAttributeAndModes(cf.get(), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;                ss-&gt;setAttributeAndModes(<a class="code" href="classbrtr_1_1_cel_shading_technique.html#a2b943ddfe4db5a92b959217a8321584f">_lineWidth</a>.get(), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;                <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>-&gt;setColorMode(osg::Material::OFF);</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;                <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>-&gt;setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;                <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>-&gt;setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;                <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>-&gt;setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;                <span class="comment">// set by outline colour so no need to set here.</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;                <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>-&gt;setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;                ss-&gt;setAttributeAndModes(<a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>.get(), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                ss-&gt;setMode(GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                ss-&gt;setTextureMode(0, GL_TEXTURE_1D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                ss-&gt;setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;                ss-&gt;setTextureMode(1, GL_TEXTURE_1D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;                ss-&gt;setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF);</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                 addPass(ss.get());</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            }</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        }</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">   88</a></span>&#160;        osg::ref_ptr&lt;osg::Material&gt; <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">_material</a>;</div>
<div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a2b943ddfe4db5a92b959217a8321584f">   89</a></span>&#160;        osg::ref_ptr&lt;osg::LineWidth&gt; <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a2b943ddfe4db5a92b959217a8321584f">_lineWidth</a>;</div>
<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#aca9e9164e2ccb2ce264786399713a8a6">   90</a></span>&#160;        std::string <a class="code" href="classbrtr_1_1_cel_shading_technique.html#aca9e9164e2ccb2ce264786399713a8a6">_toonTex</a>;</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a096109e6280cd43bb55762509a3e9f0c">   91</a></span>&#160;        <span class="keywordtype">bool</span> <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a096109e6280cd43bb55762509a3e9f0c">_secondPass</a>;</div>
<div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading_technique.html#a52a36916162a24d0ddd66d371fa04057">   92</a></span>&#160;        std::string <a class="code" href="classbrtr_1_1_cel_shading_technique.html#a52a36916162a24d0ddd66d371fa04057">_vertSource</a>;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    };</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">   97</a></span>&#160;    <a class="code" href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">CelShading::CelShading</a>(<span class="keywordtype">bool</span> secondPass, std::string vertSource)</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        : Effect(),</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        _material(new osg::Material),</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        _lineWidth(new osg::LineWidth(3.0f)),</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        _secondPass(secondPass),</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        _vertSource(vertSource){}</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading.html#affb65fcbb6ffe405f60b840c52cdc26c">  104</a></span>&#160;    <a class="code" href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">CelShading::CelShading</a>(<span class="keyword">const</span> <a class="code" href="classbrtr_1_1_cel_shading.html">CelShading</a>&amp; copy, <span class="keyword">const</span> osg::CopyOp&amp; copyop <span class="comment">/*= osg::CopyOp::SHALLOW_COPY*/</span>): </div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        osgFX::Effect(copy, copyop),</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        _material(static_cast&lt;osg::Material*&gt;(copyop(copy._material.get()))),</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        _lineWidth(static_cast&lt;osg::LineWidth *&gt;(copyop(copy._lineWidth.get()))) {}</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classbrtr_1_1_cel_shading.html#a28212bb66f29ff8cf1169625b598b93b">  110</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classbrtr_1_1_cel_shading.html#a28212bb66f29ff8cf1169625b598b93b">CelShading::define_techniques</a>() {</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        addTechnique(<span class="keyword">new</span> <a class="code" href="classbrtr_1_1_cel_shading_technique.html">CelShadingTechnique</a>(<a class="code" href="classbrtr_1_1_cel_shading.html#ae67a870d7a985694fb0d3290f0163f84">_material</a>, <a class="code" href="classbrtr_1_1_cel_shading.html#ae1e0a4de3ca638da0fe0a3b3aa018f07">_lineWidth</a>, <a class="code" href="classbrtr_1_1_cel_shading.html#a15226eda13f5a3deaee3260414f664bf">_secondPass</a>, <a class="code" href="classbrtr_1_1_cel_shading.html#a6c9ea02f1a90b0ba711394c4ff716081">_vertSource</a>));</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    }</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;}</div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></div><div class="ttdoc">CelSading Effect, every child of this node will get the effect. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00018">CelShading.h:18</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_aca9e9164e2ccb2ce264786399713a8a6"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#aca9e9164e2ccb2ce264786399713a8a6">brtr::CelShadingTechnique::_toonTex</a></div><div class="ttdeci">std::string _toonTex</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00090">CelShading.cpp:90</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_ae67a870d7a985694fb0d3290f0163f84"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#ae67a870d7a985694fb0d3290f0163f84">brtr::CelShading::_material</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Material &gt; _material</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00048">CelShading.h:48</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a52a36916162a24d0ddd66d371fa04057"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a52a36916162a24d0ddd66d371fa04057">brtr::CelShadingTechnique::_vertSource</a></div><div class="ttdeci">std::string _vertSource</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00092">CelShading.cpp:92</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a7b44016e8ed4bc9c2c129b93de2f1f45"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a7b44016e8ed4bc9c2c129b93de2f1f45">brtr::CelShadingTechnique::define_passes</a></div><div class="ttdeci">void define_passes()</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00033">CelShading.cpp:33</a></div></div>
<div class="ttc" id="_cel_shading_8h_html"><div class="ttname"><a href="_cel_shading_8h.html">CelShading.h</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a4c77c4f488907999068edd4d9b83aa4f"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a4c77c4f488907999068edd4d9b83aa4f">brtr::CelShadingTechnique::CelShadingTechnique</a></div><div class="ttdeci">CelShadingTechnique(osg::Material *material, osg::LineWidth *lineWidth, bool secondPass, std::string vertSource)</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00024">CelShading.cpp:24</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a096109e6280cd43bb55762509a3e9f0c"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a096109e6280cd43bb55762509a3e9f0c">brtr::CelShadingTechnique::_secondPass</a></div><div class="ttdeci">bool _secondPass</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00091">CelShading.cpp:91</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_a15226eda13f5a3deaee3260414f664bf"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#a15226eda13f5a3deaee3260414f664bf">brtr::CelShading::_secondPass</a></div><div class="ttdeci">bool _secondPass</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00050">CelShading.h:50</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_a28212bb66f29ff8cf1169625b598b93b"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#a28212bb66f29ff8cf1169625b598b93b">brtr::CelShading::define_techniques</a></div><div class="ttdeci">bool define_techniques()</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00110">CelShading.cpp:110</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_ae1e0a4de3ca638da0fe0a3b3aa018f07"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#ae1e0a4de3ca638da0fe0a3b3aa018f07">brtr::CelShading::_lineWidth</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::LineWidth &gt; _lineWidth</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00049">CelShading.h:49</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a266daa43a0effb4989755d61446dc14c"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a266daa43a0effb4989755d61446dc14c">brtr::CelShadingTechnique::_material</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Material &gt; _material</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00088">CelShading.cpp:88</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_ae497a14c2c379b608643d8f39d156b52"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">brtr::CelShading::CelShading</a></div><div class="ttdeci">CelShading(bool secondPass=true, std::string vertSource=&quot;celShader.vert&quot;)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00097">CelShading.cpp:97</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html">brtr::CelShadingTechnique</a></div><div class="ttdoc">The Technique for the cel-shading effect. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00022">CelShading.cpp:22</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_technique_html_a2b943ddfe4db5a92b959217a8321584f"><div class="ttname"><a href="classbrtr_1_1_cel_shading_technique.html#a2b943ddfe4db5a92b959217a8321584f">brtr::CelShadingTechnique::_lineWidth</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::LineWidth &gt; _lineWidth</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8cpp_source.html#l00089">CelShading.cpp:89</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html_a6c9ea02f1a90b0ba711394c4ff716081"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html#a6c9ea02f1a90b0ba711394c4ff716081">brtr::CelShading::_vertSource</a></div><div class="ttdeci">std::string _vertSource</div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00051">CelShading.h:51</a></div></div>
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